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121. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: tl:dr - Battleships can kill cruisers - and frigates just fine. Indeed, and cruisers can kill battleships and frigates just fine ; and frigates can kill cruisers just fine, but for battleship you need to be careful with smartbo...
- by Bouh Revetoile - at 2013.11.29 14:49:00
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122. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Ok now I'm not sure whether you are being deliberately insulting or simply don't read what it is your responding to.. NOWHERE in the post you initially responded to or the one in which you decided to try and insult me was there...
- by Bouh Revetoile - at 2013.11.29 14:45:00
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123. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: The thing I wanted to put out about Faction heavy missiles, is they actually compare very closely to precision T2 missiles. Close enough in fact, that actually loading precision heavy missiles, is ever worth it. They hit Frigate...
- by Bouh Revetoile - at 2013.11.29 14:15:00
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124. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Bouh Revetoile wrote: And finaly, just notice how insanley better RLML are to shoot at frigates. Please edit to read "Frigate", you only get to shoot at 1 before having to warp out for your 40 second reload. Just hope 1 ...
- by Bouh Revetoile - at 2013.11.29 13:09:00
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125. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
There was an issue with parsing this post's BBCode
- by Bouh Revetoile - at 2013.11.29 09:15:00
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126. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
There was an issue with parsing this post's BBCode
- by Bouh Revetoile - at 2013.11.29 09:14:00
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127. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: No, what has been stated earlier, is that even with massive amounts of target painting, and even several webs, we still can't do full damage with medium sized missiles. We're not even talking against frigates here. There does co...
- by Bouh Revetoile - at 2013.11.28 19:41:00
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128. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Seriously the amount of sheer stupidity and ignorance in this thread is terrifying ! We are in a missile thread with missiles users who don't have any clue about what their weapons are capable of... And the legends about turrets melting frigates...
- by Bouh Revetoile - at 2013.11.28 18:27:00
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129. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: It wasn't overpowered. Read the post. I explained why we won, and why we risked it. I wouldn't risk it against experienced pilots. And I most certainly wouldn't risk it with just 18 missiles loaded and whistling for 40 seconds w...
- by Bouh Revetoile - at 2013.11.27 22:28:00
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130. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: The fight was over very quickly, with most of them warping off once it was clear their friends were dying at a decent rate. Most of them lived. At the end, we were quite pleased, but I would not say that sort of occasion was co...
- by Bouh Revetoile - at 2013.11.27 18:55:00
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131. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: Oh dear gods. Its not that it isn't fun, its that you've removed a massive part of player skill and choice in picking the right missile for a fight and basically enforcing only one way of using them. Hit (pray) and run. In fact...
- by Bouh Revetoile - at 2013.11.27 15:00:00
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132. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
I think "adapt or die" is relevant to this thread. Changes are not necessarily bad, and we don't know *any*thing about what will happen to these ships. They can remain unique and with a clear serpentis without 90% web.
- by Bouh Revetoile - at 2013.11.27 10:20:00
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133. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: Bouh, you are perfectly entitled to your opinions about RLML and HAML, but looking through your kill mails, all you ever seem to fly are Gallente ships. This begs the question, how do you know these missiles work so well, given...
- by Bouh Revetoile - at 2013.11.26 19:20:00
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134. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: So Bouh, your argument is buff guns nerf missiles then? Absolutely not. RLML got their tweak, and they might need further tweaking, reasonable ones, like Gypsio is saying. My arguments are that HAML are far better than people...
- by Bouh Revetoile - at 2013.11.26 16:36:00
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135. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: You said "No combat cruiser will tank more than 10% of HAM dps.". That is not true. Simple as that.. Rupture and Thorax will avoid more than 10%. Yous tatement is false. Just stop tryign to twist what you write because you j...
- by Bouh Revetoile - at 2013.11.26 15:05:00
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136. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Fair enough, but the idea that a cruiser weapon system that did 266 dps with 3 dmg mods needed a dps nerf, a fitting nerf, and a 40 second reload time is equally absurd to me. Where does it say dps needs to be exactly this...
- by Bouh Revetoile - at 2013.11.26 13:27:00
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137. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: This is where you are mistaken - HML being crap, are why HML are obsolete. HML are just bad in general. Furthermore those caracals that are "immune" to frigates are eaten alive by other cruisers with cruiser weapons. It'...
- by Bouh Revetoile - at 2013.11.26 13:09:00
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138. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Blabla gallente are so good and caldari sucks. Fleet is a very different subject, and yes there are Vexors out there because after the Caracal the Vexor is the second best anti-frigate cruiser, because of drones. But flee...
- by Bouh Revetoile - at 2013.11.26 13:06:00
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139. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: There's nothing theoretical about them, they're all over low sec both solo and in fleets. They can comfortably fit 2 webs and a scram while doing the dps I was takling about. Yes you can do omg amazing dps, or have rofltan...
- by Bouh Revetoile - at 2013.11.26 10:01:00
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140. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Dr Sraggles wrote: I know of a 790 dps Thorax that would take significant exception to that. http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html What do you not understand in "damage projection" and "tank" ? This Thorax is basical...
- by Bouh Revetoile - at 2013.11.25 22:17:00
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